{"id":406,"date":"2018-07-30T05:17:00","date_gmt":"2018-07-30T05:17:00","guid":{"rendered":"https:\/\/apptopia.com\/blog\/?p=406"},"modified":"2024-01-24T19:56:29","modified_gmt":"2024-01-24T19:56:29","slug":"fortnite-clears-100m-downloads-and-160m-in-iap-revenue","status":"publish","type":"post","link":"https:\/\/sandbox-wp.apptopia.com\/en\/blog\/fortnite-clears-100m-downloads-and-160m-in-iap-revenue\/","title":{"rendered":"Fortnite Clears 100M Downloads and $160M In IAP Revenue"},"content":{"rendered":"\n<p><a href=\"https:\/\/apptopia.com\/\">Apptopia<\/a>&nbsp;estimates&nbsp;<a href=\"https:\/\/apptopia.com\/apps\/itunes_connect\/1261357853\/performance\">Fortnite<\/a>&nbsp;has surpassed the 100 million download mark after being on the market for less than five months &#8211; and more impressively &#8211; while only being available to iOS players. We don\u2019t expect&nbsp;<a href=\"https:\/\/apptopia.com\/apps\/itunes_connect\/1330123889\/performance\">PUBG Mobile<\/a>, which is largely viewed at Fortnite\u2019s number one competitor, to hit this mark for another 206 days on iOS. *The below chart does not include downloads from Google Play or any other app store besides Apple&#8217;s iOS App Store.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large apptopia__blog--img\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"927\" src=\"https:\/\/apptopia.com\/en\/wp-content\/uploads\/2023\/09\/FN-100-1024x927.webp\" alt=\"FN 100\" class=\"wp-image-409\" srcset=\"https:\/\/sandbox-wp.apptopia.com\/en\/wp-content\/uploads\/2023\/09\/FN-100-1024x927.webp 1024w, https:\/\/sandbox-wp.apptopia.com\/en\/wp-content\/uploads\/2023\/09\/FN-100-300x272.webp 300w, https:\/\/sandbox-wp.apptopia.com\/en\/wp-content\/uploads\/2023\/09\/FN-100-768x696.webp 768w, https:\/\/sandbox-wp.apptopia.com\/en\/wp-content\/uploads\/2023\/09\/FN-100.webp 1250w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:60px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Fortnite and&nbsp;<a href=\"https:\/\/apptopia.com\/apps\/itunes_connect\/1094591345\/performance\">Pokemon GO<\/a>&nbsp;are both phenomenons in their own rights and for different reasons\u2026 so why is Nintendo\u2019s&nbsp;<a href=\"https:\/\/apptopia.com\/apps\/itunes_connect\/1145275343\/performance\">Super Mario Run<\/a>&nbsp;leading the pack here? It\u2019s a combination of advertising and timing.<\/p>\n\n\n\n<p>Nintendo spent ample money on advertising and marketing efforts, including teaming up with Apple for prime App Store real estate in the week leading up to launch. Combine that with a heavy dose of nostalgia and the holiday bump mobile games typically receive in December, and we have a monstrous launch. Keep in mind that Super Mario Run had a massive drop-off in velocity of downloads about a month after launch, whereas Fortnite and Pokemon GO have been able to sustain a consistent level of high downloads.<\/p>\n\n\n\n<p><strong>Time is money<\/strong><\/p>\n\n\n\n<p>In just May + June combined, players worldwide spent\u00a0<strong>2.7 billion hours<\/strong>\u00a0playing the game, with an average session time of 21.6 minutes. This beats out Pokemon GO at an average session length of 14.8 minutes.<\/p>\n\n\n\n<p>Just as impressive as Fortnite\u2019s ability to attract users is its ability to monetize them. The game has cleared&nbsp;<strong>$160 million in in-app purchase revenue<\/strong>&nbsp;since launch in mid-March. The game is currently on pace to hit half a billion dollars in IAP revenue around April 2019.<\/p>\n\n\n\n<p class=\"has-text-align-center\"><strong><em><strong><em>Interested in learning more?&nbsp;<\/em><\/strong><a href=\"https:\/\/apptopia.com\/demo\"><strong><em>Contact us<\/em><\/strong><\/a><strong><em>&nbsp;or&nbsp;<\/em><\/strong><a href=\"https:\/\/apptopia.com\/demo\"><strong><em>schedule a demo<\/em><\/strong><\/a><strong><em>.<\/em><\/strong><\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apptopia&nbsp;estimates&nbsp;Fortnite&nbsp;has surpassed the 100 million download mark after being on the market for less than five months &#8211; and more impressively &#8211; while only being available to iOS players. We don\u2019t expect&nbsp;PUBG Mobile, which is largely viewed at Fortnite\u2019s number one competitor, to hit this mark for another 206 days on iOS. *The below chart [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":408,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[4,11],"tags":[],"class_list":["post-406","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-product-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fortnite Clears 100M Downloads and $160M In IAP Revenue - Apptopia<\/title>\n<meta name=\"description\" content=\"Fortnite clears 100M downloads and $160M in IAP revenue. 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